Magic

Magic is the fundamental lifeblood of the world. It is the blood of the gods that were slain in The War in Heaven. As such to harness it is inherantly to use the power of the gods themselves to change the makeup of the world around you. As such the deeper one delves into it more of a narcotic like effect occurs. One becomes drunk with their own power, and excessively paranoid of the world around you. This is where the insane eccentrenic wizard stereotype comes from. Clerics, Warlocks and Paladins get around this by justifying their actions as the will of the gods, thus removing their ego from the equation. As such to remove oneself from the influence of magic would be a traumatic event for their wielder. Their perception of their ability to affect change in the world around removed would cause their ego to collapse. Many powerful wizards and sorcerers tend to see themselves as semi godlike in their abilities, and there are a fair few cults of magic around the world.

Around the world several organisations and knightly orders exist which specifically seek to control, destroy or contain magic. The Kingdom of Rune has no such organisation. However the Conquistadors of Zun, and the Knights of Nissos both have methods of keeping magic in check. Mages in Nissos are seen as direct servents of the Nissosian Senate. They have strong oversight by the government run College of Magic, which is mostly staffed by longtime servents or senators. Any mage who does not adhere to this system, and is ruthelessly hunt down. A rogue mage is seen as an inherantly destabilising factor in the countryside. As such mages are generaly dispatch in groups of no more than 10 or 20, with the vast majority remaining in the Nissosian Capitol, Ciropolis. All mages in the Zunnic Empire are slaves. They serve their overlords and are forbidden to speak unless specifically requested to.